City: Vdru Ntö Gri

Vdru Ntö Gri

Vdru Ntö Gri
Example Wood Elf architecture.
StateIrus
ProvenceSksungziqakhi Diocese
Sub ProvenceGinisudepu Parish
RegionFifkîn-dëdo Holt
Founded1204
Community LeaderLord Grivguis
Area30 km2 (12 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation8866 m (-13861 ft)
Average Yearly Precipitation67 cm/y (26 in/y)
Population7167
Population Density238 people per km2 (597 people per mi2)
Town AuraSummoning
Naming
Native nameVdru Ntö Gri
Pronunciation/vdru/ /nto˞/
Direct Translation[straight; steep; honest] [idea; concept; theme]
Translation[Not Yet Translated]

Vdru Ntö Gri (/vdru/ /nto˞/ [straight; steep; honest] [idea; concept; theme]) is a temperate City located in Ginisudepu Parish, Sksungziqakhi Diocese, within the Irus.

The name Vdru Ntö Gri is derived from the Sylvin language, as Vdru Ntö Gri was founded by Zlesënho, who was culturaly Wood Elf.

Climate

Vdru Ntö Gri has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 18°C (64°F). Vdru Ntö Gri receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Vdru Ntö Gri covers an area of nearly 30 km2 (12 mi2), and an average elevation of 8866 m (-13861 ft) above sea level.

Overview

Vdru Ntö Gri was founded durring the early 13th century in fall of the year 1204, by Zlesënho. The establishment of Vdru Ntö Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Vdru Ntö Gri's construction back out of the project. Zlesënho pushed on reguardles, and Vdru Ntö Gri was finished, but starts off as a terible place to live.

Vdru Ntö Gri was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Vdru Ntö Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vdru Ntö Gri is was constructed arround several spacious flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Vdru Ntö Gri is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.

Civic Infrastructure

Vdru Ntö Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Vdru Ntö Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vdru Ntö Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vdru Ntö Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vdru Ntö Gri's parks.

Vdru Ntö Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vdru Ntö Gri.

Vdru Ntö Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vdru Ntö Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vdru Ntö Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vdru Ntö Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vdru Ntö Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vdru Ntö Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vdru Ntö Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vdru Ntö Gri's public wards, blessings, and other arcane systems.

Vdru Ntö Gri possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Vdru Ntö Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vdru Ntö Gri's natural decorations nor waterways.

Vdru Ntö Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vdru Ntö Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vdru Ntö Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Vdru Ntö Gri's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Vdru Ntö Gri every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Bat, Mobat near Vdru Ntö Gri are known to be quite timid.

Vdru Ntö Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Augury energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 19
  • Farm Laborer: 35
  • Hunters: 26
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 18
  • Shepherds: 19
    • Farmland: 28883 m2
    • Cattle and Similar Creatures: 1791
    • Poultry: 21501
    • Swine: 1433
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 716

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 9
  • Cabinetmakers: 17
  • Candlemakers: 23
  • Carpenters: 19
  • Clothmakers: 19
  • Coach and Harness Makers: 7
  • Coopers: 18
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 17
  • Farrier: 49
  • Furriers: 4
  • Glassworkers: 22
  • Gunsmiths: 15
  • Harness-Makers: 7
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 17
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 23
  • Tailors: 43
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 23
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 16
  • Chandlers: 18
  • Chicken Butchers: 20
  • Entrepreneurs: 7
  • Fine Clothiers: 17
  • Fishmongers: 16
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 31
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 47
  • Barbers: 36
  • Coachmen: 10
  • Cooks: 29
  • Doctors: 15
  • Gamekeepers: 10
  • Grooms: 6
  • Hairdressers: 22
  • Healers: 19
  • Housekeepers: 19
  • Housemaids: 31
  • House Stewards: 19
  • Inns: 7
  • Laundry maids: 13
  • Maidservants: 23
  • Nursery Maids: 13
  • Pastrycooks: 23
  • Restaurateur: 25
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 15
  • Long Haul Couriers: 16
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 17
  • Millers: 17
  • Miners: 14
  • Oilmen and Polishers: 11
  • Postmen: 15
  • Pure Finder: 9
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 22
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 20
  • Engineers: 10
  • Gardeners: 6
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 51
  • Monks, Monastic: 21
  • Monks, Civic: 21
  • Historian, Oral: 17
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 15
  • Priests: 32
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 25
  • Military Officers: 23

Cottage Industries

  • Brewers: 19
  • Comfort Services: 31
  • Enchanters: 8
  • Herbalists: 7
  • Jaminators: 23
  • Needleworkers: 21
  • Potters: 12
  • Preserve Makers: 23
  • Quilters: 10
  • Seamsters: 34
  • Spinners: 22
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 22
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 27
  • Writers: 23

Produce Industries

  • Butter Churners: 25
  • Canners: 20
  • Cheesmakers: 22
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 11
  • Smokers: 9
  • Stockmakers: 7
  • Tobacconists: 10
  • Tallowmakers: 15

2607 of Vdru Ntö Gri's population work within a Foundational Occupation.

4417 of Vdru Ntö Gri's population do not work in a formal occupation, but do contribute to the local economy. 143 (2%) are noncontributers.

Points of Interest

Vdru Ntö Gri's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Vdru Ntö Gri suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Vdru Ntö Gri's local festivals commemorates this miracle.

History